Week+3


 * Parametric Deformers**

Bend Lattice Mirror Noise Relax Ripple Shell Skew Stretch Spherify Squeeze Twist Taper Wave

Bitmap Cellular Checker Dent Gradient Marble Noise Perlin Marble Smoke Speckle Splat Stucco Swirl Tiles Waves
 * Standard Map Types**

Model and texture 4 planets and a spaceship. Add an environment map and post them to your blog. Your textures should contain procedurals inside of procedurals.
 * Week 3 class assignment**

Create a Magic Shop with two walls and a floor created with planes at least 10 textures from cg textures at least 10 procedurals that you create inside of Max Magic Wands Potions in wierd bottles fire and fireworks from cg textures with an opacity map applied Cauldron with a wooden spoon a bump map for bubbles in your cauldron Playing Cards Floating Objects A cylindrical cage created with the lattice and squeeze modifier Experiment with the parametric deformers to make other interesting things for the room
 * Week 3 Homework**

Be sure to experiment with the different Standard Map Types and Parametric Deformers to create your scene

Post 2 renders from 2 different angles to your blog.

Vocab NTSC- 720 x 480 HD - 1920 x 1080 JPEG and TIF for renders EXR's contain extra data such as depth