Final+Project

The final file is now available by navigating to Manage Wiki and clicking on files. You are to use the elements that are already created and create your own elements to populate the next block in a similar fashion to the one that is mostly developed for you. There are several elements that have been created that can be cloned and used throughout the scene. In fact, almost everything can be reused. Populate this block and the next block with the available grass strips, garbage cans, stop signs, streetlights, and buildings. Figure out some other unique elements that you can add. Search the net for ideas. Redesign what I've already done if you want. Or get rid of as much as you want and create your own. You are responsible for the 2 block radius, both sides of the street. Use an environment map for the background. Your choice.

For your final, you need to create a scene that contains at least the following. · 2 tiling textures created in Photoshop (For roads, grass dirt, etc.) · 4 textures created from altering photos in Photoshop (blend modes are required) · 3 decals · 1 partially transparent material · 4 materials that contain procedurals · 1 video(or jpg sequence) as a texture (these can be downloaded from YouTube or from your own library) · 2 arch and design template materials · 3 bump maps - 1 Material with an opacity map · 3 items from Max’s preset material libraries · 2 textures with alpha channels · 4 multi sub objects · 4 objects created from 3DS Max primitives with initial states altered · 4 objects with parametric deformations applied to them - 1 object with a displacement map (or displace modifier) · 2 materials altered by original brush(es) that you create (To add dirt, scratches, etc.) · 1 Background image

Overall, you should create at least 15 unique textures. It is OK for one material to cover more than 1 of the above categories. These are minimums. Your scene may contain several more materials if you desire. The bulk of your time should be spent on building materials and not building the scene (modeling, rendering, particles, etc.). The scene itself is the icing on the cake.

In week 10, you will have 3-4 minutes to present your final project to the class. This can be done through a series of renders (At least 5) and from taking us inside of your 3DS Max file. Render your files using the HD resolution preset.

Think about your camera placement. How can your texture and scene be best appreciated? You will turn in all the layered Photoshop files, your original brush(es), all other assets, and the Max file to me on a flash drive. All your materials should be appropriately named inside of your Max file. Be sure to include all maps and resources for your Max file.

You must also submit your filled out spreadsheet describing the materials that you created that cover the above listed items. The spreadsheet will be available soon and will contain all the above listed items.

No UVW unwrapping is required for this project. No Poly modeling is required.

You can email me with questions at blair@digitaldestinies.com for a quick response.